UI art tests I did for two game studios. Character art and backgrounds created with the help of AI; UI layout, visual design, icons and animation are mine.
Blizzard: a crafting screen with its icon set: weapon and armor tabs, item list, and item detail with stats.
Skybound: combat screens and an icon set (the gray boards).
Blizzard: crafting-category icons (Fishing, Gardening, Cooking, Armor/Gear, Weapons), tested at smaller sizes.Blizzard: crafting screen states and the full icon set.Blizzard: color palette.Blizzard: crafting screen with item list and item detail with stats.Blizzard: crafting success screen.Blizzard: UI animation of the crafting flow.Skybound: in-fight HUD with health bars and round timer.Skybound: main menu.Skybound: wireframes for the HUD and the menu.Skybound: style guide with type, color and icons.Skybound: menu and HUD variations.